Contribution of Gaming to Overall Leisure Screen Time in Primary School Children
INTRODUCTION:
This study aimed to (i) analyse the prevalence of gaming in young elementary school-aged children; (ii) assess the effect of gaming frequency on excessive screen use; and (iii) identify sociodemographic variables associated with frequent gaming.
METHODS:
A survey was conducted in April–June 2021 with parents of children attending grades 1–3 in randomly selected elementary schools in Czechia, Slovakia, and Finland. Parents (n = 1871) reported the daily screen time and the weekly gaming frequency of their children during a typical week and provided sociodemographic...